Age/Gender: 16, Male
Location: DON'T PET THE HITLER
WTF PLEASE DON'T POST DISPARAGING COMMENTS REGARDING MY POLITICAL BELIEFS PLZ
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383 Reviews | 62 w/ Responses
But many bugs.
I got to level 10, but unfortunately a lot of the time this level was quite variable.
I eventually after about three tries got an instance where the biker actually managed not to fall off, or get stuck on the train below, or somehow manage to miss the first jump/. Even made it to the end. But unfortunately I was sat there for ages wondering why the 'level success' screen hadn't came up yet.
The answer is simple. The biker had picked up too much momentum, and didn't stop at EXACTLY the right point for the game to register a success. Calmly I exited the flash plug in, and began writing this review.
I don't think I need to write much more though. My main point has already been illustrated, and that is, 'tighten the game up a bit'.
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But the game was too slow.
The time slowing button didn't seem to work for me. Not that it mattered, the lag was so bad I didn't seem to have to activate it manually.
Perhaps when the enemies die, they should just disappear? That would help with the atrocious lag. I loved the fighting system, but it just wasn't as dynamic when the enemies, and me for that matter, seemed to move at the rate of a tortoise with diabetes.
Also, in between each fight in survival, can you please make the game stop slowing? I know its supposed to do that, but half the time it feels like it isn't going to wake up again. Also, I like to practice my movements - double knife is hard to get the hang of.
I may also think it noteworthy that while I wrote this review, I left the game on survival, and seem to have beaten two rounds without trying, yet still having half health.
So, the plus side +
Good fighting system
Interesting, if crude, plot
Has some Elder Scrolls IV references in there
Good music
And the down side -
Bad lag.
Game slows between each round
Bad lag
Horrible grammar and sentence structure
BUGS such as the 'shit, you're dying' music carrying on into the menu screen
BAD LAAAAAG
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I found a lot of controls difficult, but not in the, 'that's a nice challenge' type of difficult, more of a 'that's a real pain in the ass I might stop playing' kind of difficult.
And as the person below me stated, in the second world (forget which level) I managed to jump to the left of a large chasm, not make the ledge, slide down the wall, and then teleport to the top once I hit the overhang.
Loved the music, the style, and the feel, but the controls irritated me. At the start, if I missed one jump, one SINGLE jump, I'd have to restart to get a reasonable score. But eventually, after awhile, I began to pick it up, and focus solely on it, and managed to spot a few of the intentional traps set along the way.
A game, not only of timing and reflex, but also of intelligence, perception and concentration.
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I loved it. Best shooter on NG in awhile. Reminds me of frantic.
Things I enjoyed were the pixellated avatars, & the flashing graphics. The music tied in perfectly. I'm glad you didn't make the mistake of adding a pulsing background as well.
The game seemed to draw me in: as it had no semblance to anything that already exists, but had the familiar shapes of military craft, the game takes on its own feel. It seems to eat away at your senses, and by the end of a few rounds I felt mentally taxed; this is by no means a bad thing. It draws you in and disengages your mind. Psycho mode in particular was enjoyable, as even though it provided two advantages, it made it harder to see. This double edged sword became more of a strategic weapon, enforced by its limited time span. It was perfect for boss fights, in order to bypass waves of fire.
However the inclusion of more music, and perhaps more upgrades would be a welcome improvement.
Also, I found it hard to dodge sometimes. As I, and many people, use peripheral vision to locate and move the craft, this became difficult, as it was hard to distinguish the craft from the orbital assistance cannons. The very nature of the game makes it difficult to see. The fact the line of fire moved when you did annoyed me somewhat as well, but this was easily compensated for when I got used to it.
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Quite an intricate little game, full of physics and logic puzzles not necessarily evident at first.
What people don't seem to see is that destroying the buildings isn't enough. There is no fun in that, and that is why people find it boring. The real fun lies in not destroying neighbouring structures, and perfecting the layout of the explosives.
Many curses were uttered in this pursuit.
Any game that can make me swear is most definately worth my time.
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Tacitcs: A
Compassion: F
Desperate times call for desperate measures.
I'm surprised at the authenticity and accuracy you put into the game. Little details were apparent to me the moment I began playing the game. It's very well structured, and I'm partial to this sort of thing. It was a fresh breath of air considering the other games NG has to offer.
If anything, there should be more graphics involved for the different scenes and areas. The same red background wasn't very interesting, although the music fitted perfectly, and had a very Second Sight feel to it, which was a personal aesthetic, not a universal one, but one which improved the game in my view.
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I wonder if anyone else got the Bill & Ted reference.
Personally, I think your attempt at summing up the Tank Men formula went quite well.
I think the fact the satire was directed at something you made, both contributed to peoples view of you as a real human being and not just a faceless producer, and also insulted the many fans of the franchise.
Either way, I liked it.
And the guy below me also happens to be a dipshit.
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I liked how the inherent metaphor translated into Western society so well. I think the 'anti-conformism' theme worked well as a concept.
The art was a bit bland, and the green contrasted a little too violently. I think thicker lines around the characters would have made it more visually flowing.
I'm not sure if the out of proportion bodies were part of the style, but I don't think they worked that well either. The main antagonists in particular had too much detail, and it didn't look that great.
But, I'm just picking at the negative points. Overally, it was a good theme, and the art was more than acceptable, although a little more expenditure could have been used on making the main character separate from the others around him.
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Such perfect comic timing. Not so far in as to piss you off, not to early as to make you sniff at it and casually browse to the next flash.
The graphics were great, and I really think you captured Fred's mad shitty voice excellently. The way he moved was very conforming to the way you would expect him to.
If anything, there could have been more blood. Perhaps elaborate more on the violence to exaggerate it,
Author's Response:
thanks, i thought the timing was ok... you've reassured me ;)
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This translates across in many ways.
The conversion section represents real life tactics in so many ways. You need to compromise, otherwise the other party may get offensive (like when the frequency hits the end).
I notice how you frequently change sides. This represents the fact that most of it is futile, as is represented by the background staying, in a monolithic manner, grey.
It also demonstrates how quickly idealism spreads through crowds, and how some of the crowd cannot be interacted with, similiar to the people who are merely swept along by the tides of social conformation.
Art.
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